Scenario 3 - Dungeon Level 3
As your companions ready themselves for the dark descent, you stop to take a closer look at the elevator that will take you into the depths. Although the pulley system includes a significant length of rope, it is far too short to reach the level of the Shadow Deep. It is clear the descent must be in steps or stages.
Scenario 3 - Dungeon Level 3
As the elevator slowly descends to the next level, you begin to see strange points of light, like little sparks or fireflies dancing in the air around you. Whenever you try and touch one of these, it vanishes, and either it, or another just like it, reappears a few feet away. Soon, the elevator bumps to the ground in another chamber, empty, except for more of the strange, dancing sparks, that vaguely remind you of the sight and smell after a magical storm...
Tunnels within tunnels, and rooms within rooms, a maze waiting to lead the heroes to their loss.
Ren and her companions headed right out of the lift room, whilst The Twins took their company left. In such a large area, it seemed best to split up and cover as much ground as possible.
It was now a race against time. There were only a few places the lift room could be, but enemies were swarming, devious traps were taking their toll, and The Twin's company was racing through the corridors to join their embattled comrades. A truly epic moment occurred when Crames opened a door, to stumble onto a coven of sorcerors. In order to free the corridor behind him, he took one look and charged into the mass of them, flailing left and right.
His sacrifice allowed The Twins to reach the lift room and work past the final barrier. They were alone, everyone else in the company wounded or lost in the warren of corridors. The Rangers of Alladore had, however, prevailed. At what cost ?
Both Ren and all seven companions survived, all except the Ranger herself making a Full Recovery. Ren was Badly Wounded.
In this scenario, characters regain some Health but not to full, so are not allowed to search for herbs. Which wouldn't make sense anyway : ) Everyone will begin the next adventure at less than 10 Health, so it is going to be a considerable challenge .
We use our house rules for XP acquisition for Rangers and PPs for Companions.
The Twins gained 168 XP (yes, I ignore the 150 XP limit), with themselves and their team, Crames included, having slain a total of seventeen enemies.
Ren gained exactly 150 XP ; seventeen kills also, including the Minister of the Deep, whose demise was most satisfying.
Amongst the companions, Angel made an indelible mark on the enemy, with seven kills, netting him +7 PP in all and bringing him to Level 7. Helped by a particularly important find by The Twins, Arisien also reached Level 6, and Keila Level 8.
All Heroic Abilities and Spells used are regained.
The company found an astounding amount of very interesting loot, which they shared out so as be as ready as possible for the final confrontation.
No reorganisation is possible, so no magical equipment can be explored for hidden properties.
Time to plunge into the fourth and final level of Dungeons Dark !



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