Morale Test
My youngest and I having played quite a few games of RoSD, we wanted to introduce a little variety into the enemy's actions. I tried making up some special movement rules for certain creatures, and whilst they worked well, they are time-consuming to write, and obviously need to be read through each time such a creature activates. We were casting around for another idea, and hit on that of a "morale test". The idea is that enemy creatures will acquire stress markers when certain things happen (sometimes scenario specific), and when a creature with at least one stress marker activates, it must make a morale test, whose TN level depends on the degree of stress it is under. Creatures use their Will as a morale modifiers, and some may be immune to morale tests entirely. If the creature succeeds, it will act as normal. If it fails, it will act in a different way. Most creatures will have standard reactions as listed below, but some creatures may have specif...