5LFTB - Rules Modifications
Preparation Step 5b (p.86) Step 5b : Enemy Threats The enemy may be on the move ! Roll D100 for each Threat, highest values first. Do not roll for any Threat that has been reduced to zero. Add +5 for each turn that has passed since this Enemy Threat was fought (via this step, or voluntarily). Add +10 for each consecutive turn the heroes spent entirely in a Settlement (without any Travel), and +20 for each consecutive turn spent Resting Up. If the result is 90 or more, that Enemy Threat materialises (do not continue to roll for any others), and its counter goes back to zero. The player can choose another Threat by spending a Story Point; the initial Threat is, however, the one whose counter is reset. Proceed to p.97 to determine the nature of the Enemy Threat; it is of course up to the player if he wishes to challenge the foe. If a Threat is reduced to zero, its counter is also reduced to zero, and is not incremented until the Threat is raised back to at least 1. ...