Hot On Their Heels

BACKGROUND 

The naval battle of Xis' Strand has signed the death warrant for the continent of Euwera.  Those that wish to escape slavery at the hands of the Aegyptus must flee - if they have somewhere to go.

Prince Erenthal is among the more fortunate in that respect.  Whilst his mother organises their kingdom's desperate defense, solely in an attempt to gain some precious time, their dynasty's survival lays on Erenthal's shoulders.  Their fleet mobilised for battle, the Queen has chartered a renowned captain and his sturdy vessel to carry her son to their island fortress.  Erenthal's wife and two sons.

Erenthal's wife and two young sons are already aboard, along with several soldiers and dignitaries and Rakza, one of the court magicians and a renowned ambassador whom, it is hoped, will be able to build a new web of alliances.  Erenthal has stayed two days longer in court, with the erstwhile aim of helping his mother organise the garrison, house refugees and bring in stores from the surrounding lands.  In truth, he is loath to leave his homeland.

It is only when the dust of the Aegyptus vanguard is in view that his master-at-arms, Ythareh, and Chol Vappu, commander of the bodyguard, escort in the Queen.  Mother and son say their farewells, and she commends him the Royal Banner.  The three Elain leave, hurrying down to the natural harbour where the ship is waiting.  They are taken completely by surprise by the Aegyptus ambush.  How could they have known where to find them, and, it seems, who to expect ?  Treachery no doubt !  Fortunately there is no doubting the loyalty of Ythareh and Chol.  As for Rakza, she saw the enemy picking their way along a cliff path, and is running to help, with the Axolotl twins Cyan and Amaranth in tow.

AIM

The Attacker must destroy the Defender’s Band. The Defender must try to survive until the game ends!

TERRAIN

Each player takes it in turn to place a piece of Terrain, ideally at least one piece of Terrain per square foot – the more the better.

SIDE QUESTS

The Defending makes one roll on the Side Quests Table. However, there are only two possible Side Quests : Conserve, or Showdown, each with an equal chance of being selected.

BANDS AND DEPLOYMENT ZONES

Erenthal’s band is the Defender. The Defender picks half of the models in their Band, rounding up, to deploy. They represent Erenthal’s bodyguards, companions or loyal followers.. All the Defender’s models must be at least 8” away from any Table Edge. Place one model first; the next must be placed no closer than 2” to that model. Continue until all are placed, with no models closer than 2” to any other, and there must be at least 10” between the first and last models placed.

The Defender’s remaining models are left to one side and will join the Battle later. They represent the ship’s crew or perhaps close companions sent down to organise escape and transport.

The Aegyptus are the Attacker. They deploy their models anywhere touching any of the Table Edges. The models may be freely split between all Table Edges, although no model can be within 6” of any Table Corner.

There are no Objectives in this scenario.

SPECIAL OR RANDOM EVENTS

The first time any model in the Defending band generates a Perfect Roll, or any model in the Attacking band generates a Disastrous Roll, the Defending player places a Fey anywhere they like. Drifting Fog forms around it. Each time a model within 12’’ of the Fey needs to use a Line of Sight, or charges an enemy, roll their Awareness and add 6 ; this is the distance in inches they can see at that time. All Concealment Rolls within the fog gain a +3 modifier.

At the beginning of each turn, the Defending player can move the Fey in a direction of their choosing.  It will move exactly 2d6" in that direction.  The Fey cannot otherwise interact, in any way, with other models.

AFTERMATH...


 

 

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