Pabrim



Class                   
Progression 
Nomad           
67


Move    Fight   
Shoot   
Armour   
Will   
Health   
Current   
Health  
 
RP   
6 +2 +1 11 +3 13 13    20   


Heroic Abilities                        Skills                
  
Animal Handler
Ancient Lore
+3

Navigation
+4
Spells
Perception
+3

Survival
+5/+10







Items
1HW - Sword
[Light Armour]*


*Since his light armour represents his speed and agility, it has no encumbrance.

"Gotta run"

Cheetahs are famous not only for their bursts of very high speed, but also their outstanding agility, able to radically change direction even in mid-leap.  The down-side is their need for constant movement when they are awake.  Young cheetahs are very turbulent.  Although there are many contributions they can make to a community, when there numbers are too great, they often find themselves cast out of town.  Fortunately they are gregarious, and coalitions of families ensure their survival.

Born in one of the small, unnamed mining villages along the northern border of Alladore, Pabrim grew up staring into the vast emptiness of the desert wastes. Despite the stories of lost expeditions, sandstorms, and horrific creatures, Pabrim longed to explore that seemingly endless sea of sand. 

Orphaned as a teenager, and desperate to escape working in the mines, Pabrim joined one of the nomadic trading caravans that passed through his village. For the next decade, Pabrim travelled with the caravan as it weaved its way back and forth along the northern border, sometimes dipping into the waste to visit a small oasis settlement or to chase a rumour of lost treasure. In those years, Pabrim became an expert at handling pack animals and surviving in the desert wastes. His caravan, which had become his family, was near to the border with Lorenthia when the Shadow Deep came, and one horrible night soon after, the caravan was attacked by a rampaging group of Hu-Mans. During the chaos and slaughter, Pabrim managed to grab a child, mount a camel, and escape into the wastes. Eventually, the two made it to a large mining town. Pabrim gave the child to the care of a kindly couple, then immediately found the town sheriff and offered his services in the war.

Pabrim is an expert in dealing with pack animals, and never has to make a roll to guide them.  So skilled is he, that he has been able to capture, tame and train some species of the "dinosaurs" that the coming of the Jungle Deep has brought into Alladore. He is also an expert in desert survival, including water rationing and managing his own personal exertion in the heat. His Survival Skill is normally +5, but increases to +10 when in a desert environment. Pabrim automatically passes any Survival Roll in the desert, if that roll only affects himself.


[Level 5] : starting level


Mission 7 : Across the Wastes

[Level 6] : achieved during the scenario "The Hole"

Commentaires