Soothsayer

The subtle magic of a Soothsayer allows the wizard to expand his senses outside of his body, including through time itself, so that they can look into the future and try to catch a glimpse of things to come. Their knowledge comes, however, with the price of uncertainty attached.  Sometimes it is better not to know one's fate.

 

In the Palm of your Hand

The target of this spell receives a +5 on its next die roll, a +4 on the following one, and so on down to a +1 on the fifth.  All following rolls during the scenario are at -5.

Crystal Ball

The spellcaster rolls three d20.  These three dice must be used by the enemy for the next three rolls, but which specific die is used is determined at random, just before it would normally be rolled.  Alternatively, the caster may choose to roll a single d20, which must be used for the enemy's next roll. The choice must be made before casting the spell.

Pick a Card, Any Card

The spellcaster may reveal the next three Event Cards, and their consequences, then shuffle them and place them back on top of the Event Deck.  Alternatively, the caster may reveal the next Event Card and its consequences.  The choice must be made before casting the spell.

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