Mesmerist
Mesmerists are able to enter the minds of others, see with their senses, access their memories, and manipulate them if they can overcome their target's will.
Awareness
The caster may immediately cast this spell anytime he is called upon to make a Perception Skill Roll. It can be used either before or after a scenario, but will be counted as having been cast for that scenario. The caster automatically passes the Perception Roll.
Hold Creature
The target creature must make an immediate Will Roll (TN16). If it fails, it may not force combat for the remainder of the turn, and it loses its next activation. This spell has no effect on large creatures or undead.
Lure
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