Elementalist

An elementalist's magic is centred around controlling the four elements, harnessing the powers of Fire, Water, Wind or Earth.

 

Amphibious

The target of this spell automatically passes all Swimming Rolls for the rest of the scenario.

Fireball

Pick a point within line of sight. All figures within 2” of that point suffer a +3 shooting attack.

Wall

This spell creates an impenetrable 6" long and 3" high wall of any elemental material of choice, starting at a point within 6" of the spellcaster.  At the end of each turn, the spellcaster must make a Will Roll (TN 8).  If the roll is failed, the wall vanishes.

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