Chronomancer

Chronomancers use magic to manipulate time itself. They tend to be gamblers and risk-takers, who prefer a quick path to power. It is not uncommon for some parts of a Chronomancer’s body to appear older than other parts. In some cases, they will even have one side of their face looking much older than the other side.


Quickness

The target of this spell will activate in the Ranger Phase next turn. In addition, the target receives +1 Move for the rest of the scenario.

Slow

The target of this spell must make an immediate Will Roll (TN18). If it fails, it suffers -3 Move (to a minimum of 1) for the rest of the scenario.

Phase

A target in line of sight, but not in combat, suffers an immediate +5 shooting attack, but spellcaster and target use Will to determine both the victor and damage.  No damage is actually taken : instead the target is phased 1" for every point of damage he would have taken.  The phasing occurs back to the enemy figures start or entry point if (and as far as) possible, otherwise to the closest table edge.  It cannot the enemy off table.

Time Store

The spellcaster uses his first action to cast Time Store. His second action is lost.  The spellcaster now has a stored extra action, that he can use in a future turn.  He can use it during a future Ranger Phase or  Companion Phase, even if his other actions are not used in the same phase.

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