Angadrême
Class | Progression |
Witch | 13 |
Move | Fight | Shoot | Armour | Will | Health | Current Health | RP |
6 | +0 / -1 | +0 | 10 | +3 | 13 | 13 | 30 |
Heroic Abilities | Skills | |
Ancient Lore | +3 | |
Spells | ||
Strength | ||
Brew Potion | ||
Transpose (TN12) |
Items |
Wizard's Staff (Health for Will or Fight; -1 dmg; -1 enemy dmg H2H) |
"Get that light out of my face and go away. As I was saying, hubble, bubble, toil and..."
Like all their Muridae brethren, Wood Mice are averse to bright light, and completely nocturnal. They do not appreciate urban life, and live instead in vast underground burrows, dug out by generations of ancestors. They are not, however, solitary and often share these complexes with other creatures; some even make a living out of it.
Angadrême, however, had no intention of making her living as a landlord, fussing over dirt and dust and spreading rumours. From the youngest age, her attention was drawn to the black vault of the night, and the most beautiful of its jewels, the moon. She discovered that she could bend moonbeams to her will, weaving them into breath-taking magical spells.
Mission 5 : Temple of Madness
[Level 1] : achieved during the scenario "The Pit of Ghouls"; during the same scenario she suffered a permanent injury, a Crushed Arm (-1 Fight)
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