Angadrême


Class                   
Progression 
Witch           
13


Move    Fight   
Shoot   
Armour   
Will   
Health   
Current   
Health  
 
RP   
6 +0 / -1
+0 10 +3 13 13    30   


Heroic Abilities                        Skills                
  

Ancient Lore
+3



Spells


Strength


Brew Potion


Transpose (TN12)



Items
Wizard's Staff (Health for Will or Fight; -1 dmg; -1 enemy dmg H2H)




"Get that light out of my face and go away.  As I was saying, hubble, bubble, toil and..."

Like all their Muridae brethren, Wood Mice are averse to bright light, and completely nocturnal.  They do not appreciate urban life, and live instead in vast underground burrows, dug out by generations of ancestors.  They are not, however, solitary and often share these complexes with other creatures; some even make a living out of it.

Angadrême, however, had no intention of making her living as a landlord, fussing over dirt and dust and spreading rumours.  From the youngest age, her attention was drawn to the black vault of the night, and the most beautiful of its jewels, the moon.  She discovered that she could bend moonbeams to her will, weaving them into breath-taking magical spells.

She is now a hedge-witch of some repute, although her burrow is now almost deserted, as its inhabitants fear her too much.  Everyone in the neighbourhood collectively sighed with relief when Angadrême joined the army of Alladore.  She was assigned to the worldly traveller but novice Ranger, Aka Morumotto, and was with him far behind the Lorenthian frontier when the Jungle Deep surged suddenly, covering everything.  The two of them had a long and perilous week-long journey home, through enemy lines, by the light of the moon.  They were the only survivors of a six-strong company.


Mission 5 : Temple of Madness

[Level 1] : achieved during the scenario "The Pit of Ghouls"; during the same scenario she suffered a permanent injury, a Crushed Arm (-1 Fight)

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